CONTENT/CUPRINS
Articles / Studii
- Petra KARVÁNKOVÁ, Vojtěch BLAŽEK, Renata Klufová, Jiří RYPL (Czechia), Reawakening the Past: The Role of Gamification in Preserving Cultural Legacy – A Case Study from Czechia https://doi.org/10.37710/plural.v12i2_1
- Marusya SMOKOVA, Margarita BOGDANOVA, Evelina PARASHKEVOVA, Mariela STOYANOVA, Elitsa KRASTEVA, Lyubomira TODOROVA (Bulgaria) Gamification in Cultural Heritage: Best Practice Case Studies from Bulgaria https://doi.org/10.37710/plural.v12i2_2
- Lucia NOVÁKOVÁ (Slovakia), Bilge AKSAY (Republic of Türkiy), Renato DE LEONE (Italy), Engaging with the Past: Digital Games and Italy’s Heritage Preservation https://doi.org/10.37710/plural.v12i2_3
- Célio Gonçalo MARQUES, Inês Domingues SERRANO, Lígia Salgueiro MATEUS, João Pedro Tomáz SIMÕES, Hélder da Corte PESTANA (Portugal), Engaging Communities through Gamification: Case Studies in Cultural Heritage Preservation – Aldeia Pintada And Lagoa Geotour in Portugal https://doi.org/10.37710/plural.v12i2_4
- Silviu MILOIU, Sergiu MUSTEAȚĂ (Romania), Gamification for Community-Based Heritage Work – A Case Study from Romania https://doi.org/10.37710/plural.v12i2_5
- Zuzana DANIŠKOVÁ, Lucia NOVÁKOVÁ (Slovakia), A Gamification Model for Community-Based Heritage Work: The Cases from Slovakia https://doi.org/10.37710/plural.v12i2_6
- Bilge AKSAY, Samet ORAN, Muhammet AKTAŞ, Esen YILDIRIM, Fatih KILIÇ (Republic of Türkiye), Gamification as a Social Phenomenon and Gamification Heuristics Criteria from Social Sciences Perspective https://doi.org/10.37710/plural.v12i2_7